Fairness in sport is not just about assigning the top prizes to the worthiest competitors. It is also about the way the competition itself is organized.
We at United Legends Esports, are committed to providing a fair gameplay to our Esport platform users.
We take extensive measures to ensure that similar opportunities are offered to each participant, and that no certain competitors are favored.
We do this on three fronts:
ULE uses advanced algorithms to make sure that every tournament is fair. Matching is based on the players game history, their ability level, and their level within the arenas. A new ULE player will start on the basic arena, unlocking his way up in the arenas according to his wins count and profits levels. A player can only meet other players in the same arena as his, and all players in a specific arena are exposed to the same cards.
Prior to each battle, each player constructs a Playing Team of eight cards.
Depending on the type of game being played, the player chooses eight cards either:
(1) by picking eight cards from the full set of cards available for him in his current arena.
(2) by picking one card from a set of three cards presented to the player, which repeats eight times until the player has eight cards in his arsenal.
The player’s opponent has access to the same cards, including the exact set of three cards presented in the second option, and chooses his set simultaneously. Thus, two players could choose the exact same cards to include in their arsenal, or rely upon their skill set to choose different cards.
All eight cards will be accessed in the same order in which the player chose them before the game begins, meaning that the first four cards will appear first. The fifth-selected card will be available for play after one of the first four cards is used.
Each card in the game represents a historical character, sportsman or symbol, and holds a unique value that is comprised of various factors such as health points, damage, range, striking speed and deploy time.
Once deployed on the board, given troop gravitate towards other objects on the board, like an opponent’s troops or towers. These troops try to destroy one of two things, either towers or the other side’s troops who are simultaneously fighting to destroy the other side’s towers and troops.
Thus, the outcome of the game depends on a variety of skill-based factors—such as the particular troops deployed, when they are deployed, in what combination, and who the opponent deploys. The game does not involve randomization or chance, so a more skillful player typically will win over a more novice player (though, as in any competition, David may beat Goliath on occasion).
In essence, the game operates as a modernized version of chess. This is because, once the troops are deployed, they will always take the same action. Thus, there is no element of “luck” or “surprise” involved in how the troops move or operate during the game. In other words, if a player deployed the same troops in the same fashion 100 times over, those troops would always do the exact same thing, assuming the opponent deployed his troops in the same fashion. A player wins, therefore, by out-strategizing his opponent based on the troops he has picked before the game starts.